The Influence of Work Experience on Subjective Evaluation of Technologies: The Case of the Japanese Animation Industry
Takeyasu Ichikohji
Citation :Takeyasu Ichikohji, The Influence of Work Experience on Subjective Evaluation of Technologies: The Case of the Japanese Animation Industry International Journal of Managerial Studies and Research 2017,5(11) : 8-16.
Researchers have often examined the roles of capability and cognition within organizations experiencing technological changes. We focus on employee cognition, which affects both capability and cognition within organizations. The evaluation of new technologies is an important factor for introducing these technologies in an organization. To verify whether work experiences influence the evaluation of technologies, we introduce a new concept named subjective evaluations of technological life cycles (TLCS) and conduct a survey. The survey is designed to evaluate five animation technologies (freehand drawing, 3DCG, hybrid, Flash, and stereovision), two markets (theaters and television), and two participant types (animators and vocational college students). We plot these technologies on two evaluative axes of "future potential" and "present status" based on TLCS to analyze the relationships between technologies within the Japanese animation industry, using data that includes 140 animators and 291 vocational college students learning animation. The results indicate that the experience of working in the industry negatively affected cognition of the future potential of existing technologies and the present status of promising new technologies. However, it did not affect the future potential of promising new technologies and the present status of existing technologies.